| ENTITY Class Arguments |
| List of: | Discussion Topic | |
| Subjects: | Extending ACIS, C++ Interface | |
| Contents: | Application Development Manual | |
| Model entities are referred to by pointers. For example, if a routine requires a body as an input argument, it passes an argument of type BODY*. Similarly, if a body is to be returned, it is returned via a variable of type BODY*&. After an error, output argument values are undefined. | |||||