| flat shading |
| List of: | Glossary Items | |
| Subjects: | Rendering Control | |
| Contents: | Glossary | |
| Flat shading is a method of rendering the geometric model as a solid in which each face is assumed to be opaque with a single, uniform base color. Curved surfaces are approximated by a mesh of polygonal facets, and each facet is shaded uniformly with a single average color. Reflectance, displacement, transparency, texture spaces and shadows are not supported in this mode. See also Gouraud shading. | |||||