| light source shader |
| List of: | Glossary Items | |
| Subjects: | Lights and Shadows | |
| Contents: | Glossary | |
| Shader function that describes how much illumination from a light source falls on a surface. A light shader can take one of several light types such as point, distant or ambient. Light source shaders include "ambient," "distant, "eye," "point," and "spot." | |||||