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A pattern is a repetition of a feature or object arranged in a regular manner. Examples of patterns include the radial arrangement of holes in a shower head, the linear grating of ventilation holes on a computer monitor, or the treads on a tire. Implementing such features or objects can become unnecessarily burdensome, especially when the number of repetitive elements grows large. The
ACIS patterns functionality is intended to reduce this burden by giving programmers tools that facilitate pattern creation and modification.
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