| Phong shading |
| List of: | Glossary Items | |
| Subjects: | Rendering Control | |
| Contents: | Glossary | |
| Phong shading is a method of rendering the geometric model as a solid in which each face is assumed to be opaque with a single, uniform base color. Curved surfaces are approximated by a mesh of polygonal facets, and facet colors are interpolated as the normals of a scanline across each facet (vector-normal interpolation). | |||||