| shader prototype |
| List of: | Glossary Items | |
| Subjects: | Rendering Control | |
| Contents: | Glossary | |
| A shader prototype or type can be considered as a template from which an instance of a shader function is created. Shader prototypes are analogous to objects or classes in an object oriented language such as C++. As with C++ classes, shader prototypes are not used directly themselves, but serve as a means of creating the instances that actually do the work. | |||||