| shadow map |
| List of: | Glossary Items | |
| Subjects: | Lights and Shadows | |
| Contents: | Glossary | |
| A depth-buffered image is computed from the view point of a light source to support the rendering of shadows on object surfaces. Shadow maps can be computed once by an application and reused for any set of viewing parameters until the position of a light or an object's geometry changes. As for other rendered images, shadow maps can be computed to an application specified image resolution. | |||||