| world coordinate system |
| List of: | Glossary Items | |
| Subjects: | Mathematics, Model Geometry | |
| Contents: | Glossary | |
| An application defined Cartesian coordinate system in which camera and objects to be rendered are located. Also known as the global coordinate system. The rendering library adopts a right-handed coordinate system where the x, y, and z-axes are in the same relative orientation as the thumb, forefinger, and second finger respectively of a pointing right hand. | |||||