Reference Summary

AcisMemType Specifies the persistence of memory allocated via the ACIS memory manager.
acovr_continuity_level Used to specify the continuity (G0 or G1) requirement that will be enforced by an edge constraint.
acovr_tol_type Used to specify the type of gap (position or tangent) that is referred.
AF_ADJUST_MODE Specifies the adjustment mode.
AF_GRID_MODE Specifies the grid mode.
AF_SURF_MODE Specifies the surface mode.
AF_TRIANG_MODE Specifies triangulation mode.
Arg_Type Defines the type of data held by a Render_Arg.
blend_coord_type Specifies the blending of true surfaces with the approximating one outside the polygon.
blend_how Specifies blend behavior when the rolling ball meets a smooth or non-smooth edge at the start, middle or end of the blend sequence.
blend_transition Defines the kind of transition blending is required to make when the blend runs off an underlying entity.
bl_continuity Specifies the continuity with which a blend face meets adjacent body faces.
bl_convexity Defines the convexity of a blend.
bl_cvxty_ents Text specifies blending convexity.
bl_ed_convexity Specifies blending convexity of an entity.
bl_ed_sense Defines the sense of the blend spring curve along the edge to help define where the blend goes.
bl_how_ents Text specifies what type of blending is to be performed at ends.
bl_v_property Specifies blend behavior at a vertex attached to one or more blended edges.
bndy_type Specifies on which boundary of a surface a pcurve lies.
BOOL_TYPE Specifies the type of Boolean operation.
bs2_curve_form Classifies the end conditions of a 2D B-spline curve.
bs3_curve_form Classifies the end conditions of a 3D B-spline curve.
bs3_surf_form Classifies the end conditions of a 3D B-spline surface.
bs_conic_type Classifies a B-spline curve as a type of conic section.
BULLETIN_TYPE Specifies creation, change, or deletion of a model entity.
closed_forms Number of closed forms for blends.
copy_action Text specifies what to do with elements involved in a copy.
cross_section_forms Number specifies the type of cross section.
CURVE_EXTENSION_TYPE Number specifies the extension type.
c_level Specifies the level of checking done for entity "sanity" checking (e.g., with API api_check_entity). This level is set using option check_level.
DataType Written to a binary SAT file to identify the type of data items in an unknown ENTITY. They are given explicitly and must not be changed.
DM_flipped_state Specifies relative handedness of two surfaces linked together.
DM_target_memory Specifies what happens to target curve (or point) when converting between constraints and loads.
DS_CSTRN_SRC Classifies and identifies constraint purpose and behaviour.
DS_PFN Enumerator for DS_pfunc type_id.
DS_TAGS Enumeration of all possible tag object types.
error_type Specifies the type of error that is to be found by the VBL_SURF error functions.
face_body_rel Specifies the relationship between face and body entities.
fieldtype Specifies the type of vector field built as a boundary field.
loop_type Specifies the type of a loop classified by api_loop_type.
merge_action Text specifies how merging is performed.
MESH_MANAGER_SEARCH_ORDER Specifies the search order during mesh output.
NDBOOL_KEEP For a non-destructive Boolean operation, this optional flag may be used to specify the preservation of either or both input bodies. If the blank body is to be preserved, the result body will be returned via the BODY pointer, result_body.
Output_Mode Specifies the format of scanlines output by subsequent rendering calls to application graphics drivers.
PAT_CHECK_TYPE Used in api_set_entity_pattern and in api_refresh_entity_pattern, to specify checking behavior to follow the application of a pattern (in versions 7 and 8, a logical was used instead, so in adding "check-and-fix", it is backward-compatible with the former type and the associated behavior).
PAT_NEXT_TYPE For entities with next() methods, include this switch to specify how it should work when the entity has a pattern holder.
Phlv5SegSta Specifies the status information.
Phlv5SegVis Specifies the type of visibility.
point_body_containment Specifies whether a point lies inside, outside or on the boundary of the body. Used by point_in_body().
point_containment Specifies whether a point lies inside, outside or on the boundary of the body. Used by api_point_in_body().
point_face_containment Specifies whether a point lies inside, outside, or on a face.
point_support_containment Indicates for variable radius blends where the blend is in relation to the entity on which the blend lies.
Projection_Type Specifies the type of projection. Required for refinement criterion that use image space.
rad_form_ents Text specifies the type of radius blending.
Render_Control_Var Rendering control variables for ray-tracing.
Render_Mode Specifies the mode of rendering.
RNDR_PROJECTION_TYPE Specifies the type of projection to use when rendering.
sec_form_ents Text specifies the form of section.
sg_gap_type Defines the method use to close an offset gap.
sg_point_ent_relation Specifies whether a point lies inside, outside, or on the boundary of an entity.
Shader_Type Specifies the type of a shader.
split_action Text specifies what to do with elements involved in a split.
trans_action Text specifies what to do with elements involved in a transform.
underlying_sf_type Text specifies surface type.