bs3_surface_control_points
List of: Functions
Subjects: Construction Geometry, Spline Interface
Contents: Kernel

Action: Gets the number of control points in the u and v directions, and the array of control points, for the given surface.

Prototype: void bs3_surface_control_points (


bs3_surface bs, // input surface


int& num_u, // number of u control




// points


int& num_v, // number of v control




// points


SPAposition*& ctrlpts // control points array


);

Includes: #include "kernel/acis.hxx"

#include "baseutil/vector/position.hxx"

#include "kernel/spline/bs3_srf/bs3surf.hxx"

#include "kernel/spline/sg_bs3s/sps3srtn.hxx"

Description: This function creates an array of the control points for the given surface. The length of the array is num_u*num_v. The order the control points are stored in the array is [u][v], such that v increments more quickly. It is the responsibility of the calling application to delete the control point array.

Library: kernel

Filename: kern/kernel/spline/sg_bs3s/sps3srtn.hxx

Effect: Read-only
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