| light |
| List of: | Scheme Data Types | |
| Subjects: | Lights and Shadows | |
| Contents: | Scheme Support | |
| Description: | A light is an entity used for rendering that represents a source of illumination cast on the model. Light types are ambient, distant, eye, point, or spot. Lights can cast shadows if shadow maps are generated. light objects are saved and restored as part of the model. | ||||||||||||||||
| Derivation: | integer : scheme-object | ||||||||||||||||
| C++ Type: | RH_LIGHT | ||||||||||||||||
| External Rep: | #[entity %d %d] | ||||||||||||||||
| where the first integer is the entity ID, and the second integer is the part ID. | |||||||||||||||||
| Example: |
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