body
List of: Scheme Data Types
Subjects: Model Object, Model Topology
Contents: Scheme Support

Description: A body is the highest level topological entity, and it can be a wire body, a solid body, or mixed body. Wire bodies contain wires, coedges, edges, and vertices. Solid bodies contain lumps, shells, subshells, faces, loops, coedges, edges, and vertices. Mixed (solid and wire) bodies contain lumps, shells, subshells, faces, loops, coedges, edges, vertices, and wires. body objects are saved and restored as part of the model.

Derivation: body : entity : scheme-object

C++ Type: BODY

External Rep: #[entity %d %d]

where the first integer is the entity ID,

and the second integer is the part ID.

Example: ; body (data type)

; Define and inquire a solid body object.

(define my_block1 (solid:block (position 0 0 0)


(position 5 10 15)))

;; my_block1

(body? my_block1)

;; #t
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