| body |
| List of: | Scheme Data Types | |
| Subjects: | Model Object, Model Topology | |
| Contents: | Scheme Support | |
| Description: | A body is the highest level topological entity, and it can be a wire body, a solid body, or mixed body. Wire bodies contain wires, coedges, edges, and vertices. Solid bodies contain lumps, shells, subshells, faces, loops, coedges, edges, and vertices. Mixed (solid and wire) bodies contain lumps, shells, subshells, faces, loops, coedges, edges, vertices, and wires. body objects are saved and restored as part of the model. | ||||||||||||||||
| Derivation: | body : entity : scheme-object | ||||||||||||||||
| C++ Type: | BODY | ||||||||||||||||
| External Rep: | #[entity %d %d] | ||||||||||||||||
| where the first integer is the entity ID, | |||||||||||||||||
| and the second integer is the part ID. | |||||||||||||||||
| Example: |
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