transform |
List of: | Scheme Data Types | |
Subjects: | Transforms | |
Contents: | Scheme Support |
Description: | A transform is an object that translates, rotates, scales, and reflects top-level entities. Top level entities are defined as entities that do not make up part of another containing entity. For example, bodies and WCSs are top level entities. Lumps, loops, edges, coedges, faces, shells, wires, and vertices contained within a body are not top level entities. transform objects are not saved and restored as part of the model. | ||||||||||||||||
Derivation: | transform : scheme-object | ||||||||||||||||
C++ Type: | SPAtransf | ||||||||||||||||
External Rep: | #[transform %u] | ||||||||||||||||
where the unsigned integer is the memory location of the transform. | |||||||||||||||||
Example: |
|
||||||||||||||||
|
|||||||||||||||||
|
|||||||||||||||||
|
|||||||||||||||||
|
|||||||||||||||||
|
|||||||||||||||||
|
|||||||||||||||||
|
|||||||||||||||||
|
|||||||||||||||||
|
|||||||||||||||||
|
|||||||||||||||||
|
|||||||||||||||||